Anonymous
asked:
If you plan on making a game, use Unity and C#, not Unreal. It's much better for what you are trying to do.Unity has a large community of beginners and tons of tutorials to help you get started. It also is component-based, unlike Unreal. Unreal would only really be a viable option if you knew C++ and either wanted to make an FPS or have a studio of developers all working on the game in C++. Also, don't use anything but C# in Unity. It might be a bit tricky to get into, but it's worth it.

Several people recommended unity as well, but also commented that the basic camera and stuff is really mediocre and offered to send some camera scripts or the like (and rely on asset store for stuff)? The game i’d like to do is low poly environments with 2d based characters/npcs/etc (like paper mario), it’s why i started to learn maya (well that and because i wanna do full 3d poners eventually).


Still for an actual game i think i’d be better off finding someone who knows what they are doing code wise.