The flash is using CC 2015 which is in beta form, and the swf called other swfs locally which was the issue in folders.
The problem with flash as it turns out, its limited to 16000 frames/layers/symbols/etc in one particular swf. Due to the scope of the game it needs to be able to load externally to overcome this problem.
See here:
https://helpx.adobe.com/flash/kb/flash-movie-size-limit-flash.html