The build once released will speak for itself in what I tried to do with the game. The idea for this whole game/capsule i’ve had for about two years now, but in October did I start actually incorporating the project instead of doodling around with all the concepts. Originally it was going to be a separate/own thing, but after putting the maud game/scenes into it, the story/gameplay made perfect sense and it blended seamlessly. It’s why it’s being released as part of this larger project. Once you play through the actual thing (provided you don’t skip it with the scene selection mode your first run) it will make sense!