Going good, getting lots done in toonboom!

I think i’ll record some webms of them, good idea.
It’s quite a change, you don’t make tweens since it auto tweens unless you set it to not auto tween (and you add tweens by pressing ctrl+L or remove with ctrl+k). There are symbols but you don’t use them at all compared to flash, and it depends which TB you have (one with node view or one without, if its without you have to do things quite differently). But it’s worth learning, absolutely watch tutorials as there are so many more tools and they work in such a different way, see here:
http://www.digitaltutors.com/tutorial/2187-Introduction-to-Toon-Boom-Harmony-Premium
Also i forgot to mention: TB has cam that can move in 3d SPACE by default, so you add a camera and can pan/zoom/rotate shots without moving anything (sorta like vcam) except its far better and by default.
Flash was never a primary animation program to say, and so a lot of it is seriously tedious. TB was built up by animators for animators.

The brush/pencil tool in TB alone is miles superior. it draws clean lines like in SAI, instead of the jagged miss that flash does.
You can rotate the stage in any way you want to draw from any angle in TB, in flash you are stuck with the default view and can’t rotate.
gif pink with white background: flash, 2nd pink shift with grey: TB
Here’s an example:
Hand is above body on frame 1, and you want on frame 2 for it to go behind body, and then on frame 3 to go back to above.
In flash:
You have to copy the layer keyframe, then make a new layer, that is behind the body, paste it there, animate, and then move that keyframe back adding to uneeded layers and complexityh.
TB: everything is 3d space based. Frame two you just shift that hand layer via z depth .001 back and now its behind the body layer (similary you can move it above/behind any other layer in a similar frame within that keyframe). No extra layer is made, and everything stays in the place of how it was built.
On top of that it has patching, cutter, deformation, nesting rigging, auto thumbnail drawing replacement, etc. The list goes on and on!
Oy vey, the goyim is not sincere!

Never really followed SFM stuff but seems pretty neat
Kojima is my husbando.
There is!
In the process of rerigging in toonboom
I really liked moondancer as well, but i’m not gonna add any more projects till what I have said is out! I do have some ideas for it though.