Rigging a new rig, entirely built in toonbooms way instead of half flash basic TB like i had before

o3o
I still remember the language and speak/read it actually ahaha. To be honest when i work, more of it is like ‘damn does this limb bend this way’ than anything. After working on it for a few years it kinda just melds together and the impact it had when you started out recedes.
Yep, found a VA.
;)
Past 4 months have been relearning animation in toonboom pretty much
2 scenes left and found a voice actor!
Yea… i think someones playing a joke. I remember that pokehidden had someone do the website stuff for him, i guess they are messing around with the domain.
Several people recommended unity as well, but also commented that the basic camera and stuff is really mediocre and offered to send some camera scripts or the like (and rely on asset store for stuff)? The game i’d like to do is low poly environments with 2d based characters/npcs/etc (like paper mario), it’s why i started to learn maya (well that and because i wanna do full 3d poners eventually).
Still for an actual game i think i’d be better off finding someone who knows what they are doing code wise.